Concept Art for new MMO
I have had a a tremendous amount of new opportunities recently. I am concurrently working on four separate game projects, mostly as a concept artist.
I have included a couple of the architectural items I have created for one of the games. Farland is a new MMORPG being created by a dedicated team of independent developers. The game is old school fantasy, trying to hearken back to the origins of the genre.
I tried to create a version of medieval architecture that is true to the fantasy genre, realistic and believable, functional and esthetically similar enough to be recognized as the same civilization. Both of these example images are of strategic and utilitarian buildings. The gate has a greater need to be intimidating and showing a sense of the power of the city, as well as being defensive.
I am enjoying this role. In each of the games a different style, unique and challenging.
I have included a couple of the architectural items I have created for one of the games. Farland is a new MMORPG being created by a dedicated team of independent developers. The game is old school fantasy, trying to hearken back to the origins of the genre.
I tried to create a version of medieval architecture that is true to the fantasy genre, realistic and believable, functional and esthetically similar enough to be recognized as the same civilization. Both of these example images are of strategic and utilitarian buildings. The gate has a greater need to be intimidating and showing a sense of the power of the city, as well as being defensive.
I am enjoying this role. In each of the games a different style, unique and challenging.
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