Layers, Frames, Keyframes, Timelines and Scenes
By now, some might be confused with the unfamiliar terms I have been using in my entries so I will try my best to clear them up.
Layers are fairly simple to understand since this concept is also used in other drawing programs. They act as separations in your drawings to help you place and arrange objects to know which is in on top of which. You can create separate layers for your foreground, character, background, etc. Although you can put each in a single layer it would be easier to make changes only on that layer that is affected. Also, it helps in identifying the parts of your animation making corrections and adjustments simple.
Frame-by-frame animation is the old school method of animation. This was done by putting a different image, each one slightly different from the other, onto each “frame”. Running these frames at a certain speed (fps) tricks the brain into seeing one continuous image or movement.
Keyframes are frames that hold “key” frames or “changed content.” Imagine a man just standing. To indicate movement you insert a keyframe and changed the man’s position as if he is about to walk. These two frames are keyframes since they contain changed or different content. Frames containing the same content are not keyframes.
In Flash, the Timeline holds the frames. You can view each individual frame or keyframe in the Timeline. The Timeline helps you see the order of how each frame of the animation will affect the next.
If you liken your animation or movie to a book, then the Timeline is the Table of Contents and the chapters are the Scenes. In your animation there could be lots of scenes. Dividing your animation into scenes lets you work on your animation in modules.
Layers are fairly simple to understand since this concept is also used in other drawing programs. They act as separations in your drawings to help you place and arrange objects to know which is in on top of which. You can create separate layers for your foreground, character, background, etc. Although you can put each in a single layer it would be easier to make changes only on that layer that is affected. Also, it helps in identifying the parts of your animation making corrections and adjustments simple.
Frame-by-frame animation is the old school method of animation. This was done by putting a different image, each one slightly different from the other, onto each “frame”. Running these frames at a certain speed (fps) tricks the brain into seeing one continuous image or movement.
Keyframes are frames that hold “key” frames or “changed content.” Imagine a man just standing. To indicate movement you insert a keyframe and changed the man’s position as if he is about to walk. These two frames are keyframes since they contain changed or different content. Frames containing the same content are not keyframes.
In Flash, the Timeline holds the frames. You can view each individual frame or keyframe in the Timeline. The Timeline helps you see the order of how each frame of the animation will affect the next.
If you liken your animation or movie to a book, then the Timeline is the Table of Contents and the chapters are the Scenes. In your animation there could be lots of scenes. Dividing your animation into scenes lets you work on your animation in modules.
















Photography Tips
MS Paint Art
Some useful information. Thankyou.
katyzzz
Gifted Parenting
Freelance For Life
Nice to see you too Hope! Yes, I have been quite busy lately so I am making up for lost time.